DEMOVery happy to introduce DeepSky Haze – a physically-based atmospheric scattering package designed to easily add stunning natural fog and true volumetric haze effects. It takes advantage of modern rendering techniques such as temporal reprojection to give high-quality results, fast.
Features:
physically-based atmospheric scattering (classic Rayleigh and Mie)
true volumetric haze, using the directional light shadow map for light shafts
height-based fog with sun lighting
flexible zoning system to create effects for specific areas
create custom time-of-day variants for changing atmospherics during day/night cycles*
custom transparency shaders to integrate with the atmospherics
(*DeepSky Haze is not a time-of-day system, but allows you to create atmospheric effects that can be smoothly blended via a Time parameter.)
The system works on DX9, DX11 and OpenGL Core (for best quality and performance, DX11/OpenGL Core are recommended, mobile platforms are not supported).
Asset version: 1.4
With our collection game assets 3D models, you can download
Deepsky Haze Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style