DEMOThis system uses points on the actor’s skeletal mesh to pinpoint the actor. For example, the entire character can be behind a wall but part of his hand will look out from around the corner, then the NPC Eyes System will find him.
Features:
Works in the background thread for the best performance.
This system uses points on the actor’s skeletal mesh to pinpoint the actor.
All code is written in C ++
Doesn’t require knowledge of C ++
Code Modules:
NPCEyesSightComponent(Type: Runtime)
NPCEyesPoints(Type: Runtime)
Asset version: 4.26
Original_Link_https://unrealengine.com/marketplace/en-US/product/npc-eyes-sight-system
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