DEMOA detection system that determines if a collision should have happened. When using the default overlapping detection methods, even with colliders, if the speed or the animation is too fast, the intended collision can be skipped entirely. This is the case for small bullets against thin targets or weapon swinging animations that are too fast or scattered. This system allows you to trace between positions and determine if something was hit.
Features:
An actor component with simple setup
3 methods of detection
high modularity by the user: can trace by objects, channels, use lines, boxes, etc.
can skip frames if needed to improve performance.
Asset version: 4.26-4.27
Original_Link_https://unrealengine.com/marketplace/en-US/product/did-it-hit-plugin
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