SPOCK is a structured greeble packing and generation tool. It uses advanced algorithms to efficiently and eloquently pack different objects from distinct collections onto a face or selected faces. It is our top of the line tool for quickly generating amazing hyperdetailed props and scene elements. It is simple to use and very powerful– and all at the same time. Incredible detail can be created with the click of a button.
SPOCK uses 10 different algorithms to pack objects next to each other– without overlapping while also totally contained within a designated perimeter.
Originally we tried to do this using geometry nodes, but then realized it just wasn't possible. So, we worked up some python to make it all work fast and efficiently as an addon. SPOCK uses instances, so it's really, really fast. It also uses the same DPACKS that simple sci-fi FLEX uses. Remember, It's easy to create your own DPACKS as they are just collections of mesh objects.
https://blendermarket.com/products/spock Version: 1.0.6
With our collection game assets 3D models, you can download
Blender addons Blender – Spock: Structured Scifi Packer v1.0.6 Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style