Those asset provide shader-based lasers which can cast fully dynamic shadows from geometry and masked materials, but more of that, with a "Stationary" mode lasers can be animated with built-in animations and cast pseudo-dynamic shadows from static geometry which gives full illusion of realtime shadows with extremely low performance cost.
Version: 4.20-4.27, 5.0-5.2 Home Page: https://www.unrealengine.com/marketplace/en-US/product/lasers-with-shadows
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