ATG is a grass rendering solution which was built to replace the detail rendering system of Unity's terrain engine in order to get rid of all spikes on the CPU — caused by new grass patches coming into sight when your camera is moving.
Next to this initial purpose ATG offers significant improvements regarding lighting and wind animation.
Since version 1.2 ATG supports the Universal Rendering Pipeline which also supports touch bending or grass displacement. Support for the High Definition Rendering Pipeline is added starting with version 1.34 (preview, touch bending is not supported). Version: 1.4 Home Page: https://assetstore.unity.com/packages/tools/terrain/advanced-terrain-grass-100014
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Unity Tools Advanced Terrain Grass v1.4 Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style