Goblin scout model for fantasy worlds.
Rig: Epic skeleton.
Extra bone: Bags, feathers, eyes, jaw, tongue, back daggers (made to simulate physics).
Morph Target: facial blendshapes (the naming coincide with ARKit)
Eyes have not morphs, they rotate by means of bones, it is easy to adjust similarly to the rotation of head.
Texture set: Body 4k, Clothes 4k, Weapon 2k, Feathers 2k, Outfit 2k, Eyes 1k. Version: 4.20-4.27, 5.0-5.2 Home Page: https://www.unrealengine.com/marketplace/en-US/product/goblin-scout-01
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Unreal Engine Characters Goblin Scout v4.20-4.27, 5.0-5.2 Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style