Versatile and easy to use 6DOF movement component. C++ code plugin.Implemented as a movement component.
Can either directly transform the actor its attached to, or apply forces if the actor simulates physics.
Everything is contained in one class (USixDOFMovement) , doesn't use any external files.
Features:
-Works in both Blueprint and C++ projects
-Allows both physics-based and non-physical movement
-Speed and inertia adjustable for each axis
-Multiple acceleration models - linear, exponential, quadratic, frictionless
-Gravity can work in any direction, independent of world setting
-Automatic movement and input replication
-Replication supports world origin shifting (UE4.14+ only)
-Autopilot - look at, autolevel, move to
-Automatically transform inputs to world or local space
-No hardcoded parameters, anything can be changed in editor or during runtime
-Complete blueprint integration, all functionality accessible without using C++
-Source code included
-Extensive example project included Version: 5.3
With our collection game assets 3D models, you can download
Unreal Engine Code Plugins SixDOF Movement v5.3 Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style