Masks out surfaces that block the camera from seeing the player character. Only affects what lies within a perimeter, leaving the rest of the mesh visible.
This plugin draws a cylinder mask from the camera to the player and renders the surfaces inside transparent. It's a precise effect and does not affect the entire actor (compared with other solutions that fade camera occluders or fade objects).
Consists of an actor component that you add to the player character, and a material function to include in each material that should be affected by the masking.
Customizable:
Width of the occlusion mask
Static or animated perimeter
Size and speed of animation Version: 4.25-4.27, 5.0-5.1
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Unreal Engine Blueprints Mask Occluding Objects from Camera v4.25-4.27, 5.0-5.1 Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style