This is a modified version of Unity standard Material that could be used to render both sides of a mesh. It can be used on all platforms(devices) and on Built-in renderer pipeline.
Transparent materials is supported. You can use textures with alpha channel to make two sided meshes like leaves or grasses.
All shader parameters are like the standard shader.
Important notice: This shader is only compatible with Built-in renderer pipeline. It does not work on URP ! Version: 1.0
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Unity Shaders Double Sided Standard Material (Mobile Ready) v1.0 Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style