Procedurally break bones of any skeletal mesh at runtime. No baking of meshes required.
Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes.
Includes Blood / Gore FX that can be easily interchanged for any other FX.
The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.
Built and Optimized in C++ for best possible performance. Version: 5.3
With our collection game assets 3D models, you can download
Unreal Engine Code Plugins EnGore: Procedural Dismemberment v5.3 Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style