Unreal Engine Blueprints Physics Collision Sound v5.3

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Unreal Engine Blueprints Physics Collision Sound v5.3


A quick and easy way to add impact, sliding, rolling and water impact/tree impact sounds to objects. On different materials it plays different sounds, on Obejects with multiple materials and on Landscapes. Works with a simple drag and drop system

Features:

simple drag and drop system
no Blueprint knowledge needed
hitting, sliding, rolling and water sound system
different sounds on different materials, even on terrain
sound occlusion system
volume and pitch relative to objects velocity
214 Sounds (hitting, sliding, rolling and water sounds)
mixes sounds together so that even on different materials every impact sound has still its own uniqueness
1 Blueprint for the physics Object
1 BP for the Surface its hitting
1 BP for different sounds when hitting different materials
1 BP for Liquid and Tree rustling sounds
Optimized: No use of Tick Events
an example map to show the core functionality with example models
object, sound occlusion, liquid, foliage sound system
ragdoll/skeletal mesh sounds
bone specific sounds
ALS Support
NPC with the AIPerception Component can hear the sound

You can use this Asset for any physics object, just activate the physics and "generate hit events" in the details of the object and add the blueprint "Physics Collision Sound" as a new component. Adding sounds is just a matter of drag and drop. Version: 5.3

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