Fish react to any primitive objects with a collision of any complexity and react on any pawn or characters. This plugin uses multithreading.Advanced Flock System Is suitable for creating a simulation of a fish herd.
Easy use! This plugin uses multithreading.
Fish can move in Box or a free-range. Fish react to any primitive objects with a collision of any complexity and react on any pawn or characters.
The core code is realized by C++. The main thread only move instances. In the background, threads calculate all logic flock system for more FPS.
It has a large number of different settings so that you can achieve the desired effect.
Features:
5000 fish instances 120+ FPS. 20000 fish instances 50-60 FPS on AMD Ryzen 5 2700x.
You can select the desired number of threads and the number of fish instances!
One C++ class
Two actor blueprint
3 Fish static mesh
1 Aquarium static mesh
3 Materials for fish with animation wings
Texture Resolutions 1024x1024
One BP class Pawn for testing
Doesn't require knowledge of C ++ Version: 1.3.4 (5.3-5.4)
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Unreal Engine Code Plugins Advanced Flock System v1.3.4 (5.3-5.4) Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style