The Flexible Combat System Basic is a System which allows different combat styles for your character & AI. Along with other features such as Assassinations and Kill cams. Implemented entirely in Blueprints.
Features:A fully flexible Combat system where Player and AI combat styles can be added and changed in a few clicks
Pick Up & Draw/Sheathe Weapons
Weapon Styles Include: Fists, 1H and Shield, 2H, Dual-Wield (Follow my step by step tutorial to add more!)
Combo Attacks & Damage Multipliers (Depending on Level, Combo and Weapon Damage)
Popup Combat Text (Easily Removable if unwanted)
Targeting System
Line Trace Hit Detection
Levelling Up System (Health, Stamina, XP, Damage Multiplier tracked)
Smart Stamina Reduction and Regeneration System
AI & Player Blocking System
Save/Load/Restart Level/Level Travel Functionality through Checkpoints AND/OR In game Menu
Combat, Patrolling and Noise Detection ready AI
Slow Motion Kill Cams
Sneak/Stealth system with responsive AI
Player Noise Distractions (Sneaking System)
Player Stealth Assassinations
AI & Player Ragdoll Deaths (With a player respawning death screen)
- Particle Systems on Hit & Block Version: 5.3, 5.4
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With our collection game assets 3D models, you can download
Unreal Engine Blueprints Flexible Combat System - Basic v5.3, 5.4 Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style