A complete solution for procedurally generated water, rivers, lakes and swamps. It fills terrain with water, plants and bushes according to desired water level. Interactive foliage with complex wind. Each individual leaf reacts to wind.
Features:
Interactive foliage (Photoscanned assets, uses Nanite no LODs included)
Complex hierarchical wind (each leaf reacts to wind) compatiable with Megascans Trees
PCG Blueprint Actor (Populates your Landscape with water and foliage)
Ambient and interaction sounds
Season Feature
Current Recommended Specs:
12-Core CPU @ 3.4 GHz
64 GB RAM
Nvidia RTX 3080 (or 4060 for frame generation support)
At least 10GB of VRAM.
Current Minimum Specs:
8-Cores CPU @ 3.6 GHz
32 GB RAM
Nvidia RTX 2080 (or higher)
At least 8GB of VRAM
1080p resolution at 50%
Up to date graphics drivers and DirectX 12 support are required.
Please make sure to use included DefaultEngine.ini
This asset is designed to be used with
Upscaling and Frame Generation.
True Next-Gen graphics and features, requires decent PC.
If the performance is still unacceptable, it may indicate that
your current system doesn`t meet requirements
for Nanite Foliage, Lumen Lighting, and Virtual Shadows. Version: 5.3
Download from HOT4SHAREDownload from NitroflareDownload from Rapidgator
With our collection game assets 3D models, you can download
Unreal Engine Environments PCG Biome: River Generator (Interactive Foliage, Tree, Water) v5.3 Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style