First Programming with Scratch ← School Computer Curriculum

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First Programming with Scratch ← School Computer Curriculum
First Programming with Scratch ← School Computer Curriculum
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 21 lectures (4h 33m) | Size: 2.62 GBSTEAM - Computational Thinking & Artistic Expression for Grades 6+


What you'll learn:
Gain basic knowledge about computer programming
Grasp fundamental concepts of programming languages: objects, events, logic, conditionals, variables, states, and more
Gain experience with tile/block-based family of programming environments
Learn to create programs with Scratch
Gain familiarity, basic knowledge, and experience to start learning new programming languages
Develop your skills in reasoning, computational thinking, and problem solving
Build on your skills in modeling, design, planning, implementation, debug, and testing
Engage and apply your own creativity, self-expression, and artistic skills using technology with all open-ended customizable projects

Requirements
Computer with internet browser and internet access
No prior learning in programming or computer science needed

Description
Overview

This class is designed specifically for middle or high school students who want to take their first class about computer programming. It's a great starter programming course to include as part of a computer science curriculum for your students.

This course isn't about learning Scratch programming specifically. Rather, it is designed to help students get their first experience with computer programming, and along the way, get a basic understanding and familiarity with essential concepts in programming languages, such as algorithms, loops, variables, logic, conditionals, objects, properties, events, design, implementation, debugging, testing, etc.

The projects in this STEAM course are designed to be well-balanced between thinking & logic and artistic expression and creativity, so that both left- and right-brained students can thrive and be motivated!

This is an all project-based lab course. Each week's class includes a little bit of lecture and slides, but the majority of the time is spent by the students in the lab (or on students' laptops) on their own to finish each week's project. The solution to each project is included and the teacher may choose to review it with the students during the next class. The course ends with a capstone project, wherein students will design, implement, test, and debug a State Machine device of their choice (e.g. a soda machine) using Scratch.

I teach this class to a real 8th grade classroom in a middle-high school, during one school semester.

Perquisites and Requirements

No Prior Knowledge or Experience in Programming Needed

Exercises Only Require a Computer with Internet Access

Sections

Intro

Course Overview

Unit 1

Scratch: Sign Up, Log In

Basics Demo

Unit 2

Intro to Algorithms

Project 1: Write Algorithm for Farmer River Crossing Problem

Unit 3

Project 2: Implement Algorithm to Farmer River Crossing Problem Using Scratch

Unit 4

Loops

Events

Broadcasts

Project 3: Remote Controlled Car

Unit 5

Costumes

Timers

Project 4: Traffic Light

Unit 6

Variables

Arithmetic Operators

Project 5: Traffic Light with Timer

Unit 7

Create a Moving Art

Unit 8

Project 7: Browse Existing Scratch Community Projects

Unit 9

Asking the User

Conditionals

Project 8: ATM Machine

Unit 10

Project 9: Make Some Sound/Music

Unit 11

Logical Operators

Testing & Debugging

Project 10: Rock Paper Scissors Game: Debug & Customize

(Bonus) Unit 12

State Machines

(Bonus) Design Project 11: Make Your Own State Machine

Outro

Conclusion

Who this course is for
Elementary school, middle school, and high school students interested in taking their first class on programming
Students who want to improve their skills in problem solving and logic
School educators looking for a classroom-tested--and suitable for a semester--first programming course to teach students

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