Gamification For Learning, Performance & Change

Video Tutorials, Courses

Gamification For Learning, Performance & Change
Gamification For Learning, Performance & Change
Last updated 6/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 911.45 MB | Duration: 1h 30m


Create irresistibly engaging activities that improve retention and boost performance
What you'll learn
Create irresistibly engaging activities that improve retention and boost performance
See how we've creating learning games for some of the world's most recognized brands
Learn how to remix your favorite games for learning
Create while you learn with five real-world applications designed to jumpstart projects you're working on
Learn 25+ game mechanics
Requirements
Basic understanding of course design
Everyday supplies to prototype solutions (paper, Post-Its, pens, markers, tape, etc.)
Description
Ready to change the game?If you've missed one of our popular gamification classes at Stanford, here's your chance to learn about gamification for training & learning. In this new course, you'll learn how to analyze popular games for the elements that make them work, make them fun, and make them perfect for your learning challenges.In this highly interactive workshop, you'll play, design, and test more than 10 unique game mechanics – giving you an insider's view into how to incorporate them into your next learning challenge.You'll also have the opportunity to apply your learning to up to 5 distinct learning challenges that you're facing now, giving you a jumpstart on applying your learning in the real world.We also believe that fun is a key driver for learning – so we'll have a lot of it along the way. This isn't a boring "death by PowerPoint" course. Get ready to roll up your sleeves and get gaming.Finally, we'll share success stories (and a couple failures) about how we've specifically incorporated games into our practice at some of the world's most recognized brands.
Overview
Section 1: Welcome
Lecture 1 Laying out the game board
Lecture 2 Getting started
Lecture 3 How to access activities
Lecture 4 ACTIVITY: Getting started
Section 2: A Serious Look at Fun & Games
Lecture 5 My AHA! moment
Lecture 6 Why games?
Lecture 7 ACTIVITY: Why games?
Lecture 8 A gamification skeptic speaks
Lecture 9 ACTIVITY: Thinking critically about fun
Section 3: Design Thinking for instructional design
Lecture 10 Designing for failure
Lecture 11 Prototyping & Design Thinking
Lecture 12 ACTIVITY: Prototyping & Design Thinking
Section 4: GAME MECHANIC #1: Points & Scoring
Lecture 13 On your mark .
Lecture 14 VIDEO: Understanding Points & Scoring
Lecture 15 WORKOUT #1: Points & Scoring
Section 5: GAME MECHANIC #2: Badging
Lecture 16 VIDEO: Understanding Badging
Lecture 17 WORKOUT #2: Understanding Badging
Section 6: GAME MECHANIC #3: Randomization
Lecture 18 VIDEO: Understanding Randomization
Lecture 19 WORKOUT #3: Randomization
Section 7: GAME MECHANIC #4: Competition & Cooperation
Lecture 20 VIDEO: Understanding Competition & Cooperation
Lecture 21 WORKOUT #4: Competition & Cooperation
Section 8: GAME MECHANIC #5: Roleplay & Simulation
Lecture 22 VIDEO: Understanding Roleplay & Simulation
Lecture 23 WORKOUT #5: Roleplay & Simulation
Section 9: Game mechanic lighting round: 25+ more mechanics!
Lecture 24 VIDEO: Understanding Additional Mechanics (Lightning Round)
Lecture 25 Additional game mechanics resource
Section 10: Reflection & ending the game
Lecture 26 The Finish Line
Lecture 27 ACTIVITY: Reflection
Instructional designers, teachers, & professionals looking to create more engaging courses,HR professionals hoping to make meetings and workshops more interesting,Managers & leaders who want to have more fun with team activities & off-site strategy planning sessions,Anyone interested in game design for learning & change
Screenshots

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