![Game Asset Workflow (Blender, Substance Painter, Unreal)]()
Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 779.44 MB | Duration: 0h 56m
A straightforward game art workflow that you can depend on
What you'll learnLearn the asset creation workflow from blockout to engine implementation
UV Unwrap quickly using my sharpening/UVing workflow in Blender
Create super clean highpoly bakes using all of the tricks involved in the
courseForm a seamless export process from Substance Painter to Unreal Engine (UE5 works as well!)
Create an easy to use master material in Unreal Engine for all of your textured props
RequirementsA Desktop PC or Mac with the necessary specifications to run Unreal Engine 4/5
Unreal Engine 5 downloaded and installed
Blender (or your modelling software of choice)
Adobe Substance Painter (any version)
Recommended: Shotpacker (or any UV packing addon), PureRef (free)
DescriptionOverviewSection 1: Introduction
Lecture 1 Introduction
Lecture 2 Introduction - Written
Section 2: Blockout and Pre-Production
Lecture 3 Blockout, gathering references, and Pre-Production
Lecture 4 Blockout and Pre-Production - Written
Section 3: Highpoly and Lowpoly
Lecture 5 Highpoly and Lowpoly Process
Lecture 6 Highpoly and Lowpoly - Written
Section 4: UV Unwrapping
Lecture 7 UV Unwrapping and more
Lecture 8 UV Unwrapping - Written
Section 5: Texturing
Lecture 9 Texturing Process in Substance Painter
Lecture 10 Texturing - Written
Section 6: UE Import and Finale
Lecture 11 Export/Import to UE and Finale
Lecture 12 Finale - Written
Beginner/Intermediate game artists that already have modelling fundamentals but are looking for a clean workflow or tricks to speed up their workflow,Other game developers can also find value in this course, however I don't cover how to 3D model in general, more so the workflow for creating a game asset
Homepage
https://www.udemy.com/course/gameassetworkflow/
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