This plugin provides a solution to create custom console commands from scratch using only blueprints, no C++ is required, no components on actors or anything weird of that sorts, simply create a class, assign it to the player controller, create the functions and it just works!
For each command you can define a identifier and help text, just like any other command, additionally the plugin allows for processing of arguments very easily.
Features:
Custom console commands which can be handled via Blueprints.
Helper node to extract arguments and formats them into an array.
Console Variable utils
Code Modules:
CommandPlugin | Runtime
Asset version: 4.24-4.27
Original_Link_https://unrealengine.com/marketplace/en-US/product/console-manager
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