This package contains two Blueprints, One for the Procedurally generated 2D water mesh and the other for the Floatable Sprites, Floatable Blueprint has an interface implemented on it which of
course is included, also there is a Blueprint Function which I created for its reusability and hence is easily customizable, hence this function can be re-implemented in various scenarios according to your needs.
Technical Details
Procedurally generated water mesh (Length and Hight User dependent).
2. Custom Designed Buoyancy, Using Blueprint Function.
3. Water Vertices manipulation using Hooke's Law (Highly Customizable.)
4. Works out of the box.
5. Works dynamically with editor exposed Variables.
6. Cost-effective (Uses Custom tick Type Event which Fires at max every 0.03sec.
7. Two Modes of water Displacement
* Idle-> Water moves with randomly applying small forces along vertices imitating motion.
*Overlapped-> Stops the idle Movements when overlapping starts moves according to the disturbance caused.
8. Highly customizable reflection feature, with dynamic render texture. Version: 3.0 (5.0)
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With our collection game assets 3D models, you can download
Unreal Engine Blueprints 2D Procedural Water System With Buoyancy v3.0 (5.0) Unity or Unreal Engine-ready resources to enhance your game design process. We understand the importance of having right tools at your disposal, which is why we've curated a diverse selection of assets to cater to every genre and style